战区成就
任务功勋成就、战术生存勋表以及战斗荣誉,直接提取自游戏经济定义文件。
下列里程碑代表从游戏文件中解包提取的游戏内成就定义。本站不设账户与游戏服务器,因此无法同步个人成就进度或展示已点亮的成就徽章。
Complete The Tutorial
教程Event.StateTree.TutorialCompleted fires (the tutorial is finished).
Punch Kristopher
教程A character-damaged event whose target is Kristopher (the tutorial NPC) and whose damage is melee.
Top Cash Earner
经济No event trigger. Checked on a match stat: the player's cash-earned placement equals 1 and the cash earned is above 0.
Single Life Profit
经济Event.StateTree.ProfitChanged; a match-stat difference (profit) compared with CashThreshold using GreaterOrEqual.
Loadout Spender
经济Event.StateTree.LoadoutPurchased; the resource tag must equal cash and the resource change is compared with CashThreshold using GreaterOrEqual.
Control Zone Survivor
生存Entering a control zone starts a timer; the achievement unlocks when RequiredSeconds pass in the zone and the pawn is still alive. Death resets the watch.
Long Shot
战斗Event.StateTree.LongShotVitalityChanged; the target is hostile and the message Distance (float) is compared with DistanceThreshold using GreaterOrEqual.
Clean Sweep
比赛No event trigger. Checked on the final faction scores: the player's own faction score is above 0 and the opposing faction's score is 0.
Ricochet Kill
战斗Event.StateTree.RicochetVitalityChanged; the target is hostile and the kill carries the ricochet tag.
Defibrillator Kill
战斗Event.StateTree.DefibrillatorVitalityChanged; the target is hostile and the kill carries the defibrillator tag.
战术简报 · 成就系统
游戏内是如何记录这些成就的?
每项成就均由虚幻引擎 (Unreal Engine) 的 StateTree 任务驱动监管,用于监听战斗与对局事件——例如超出 950 米的超远距离精准击杀,或阵营横扫全场胜利。
这些成就是否与 Steam 平台同步?
每个条目都包含与开发商订户里程碑相对应的Steam 成就识别码 (ID)。
我能否在本站追踪我个人的成就完成进度?
不能。本站无账户系统与游戏服务器,不追踪个人账户档案的完成进度。
这些成就奖励数据来源于何处?
所有任务目标、触发判定准则与参数门槛均直接导入自游戏解包数据。