战区军衔晋升

战区成就

任务功勋成就、战术生存勋表以及战斗荣誉,直接提取自游戏经济定义文件。

游戏内置经济系统里程碑

下列里程碑代表从游戏文件中解包提取的游戏内成就定义。本站不设账户与游戏服务器,因此无法同步个人成就进度或展示已点亮的成就徽章。

Complete The Tutorial

教程

Event.StateTree.TutorialCompleted fires (the tutorial is finished).

Punch Kristopher

教程

A character-damaged event whose target is Kristopher (the tutorial NPC) and whose damage is melee.

Top Cash Earner

经济

No event trigger. Checked on a match stat: the player's cash-earned placement equals 1 and the cash earned is above 0.

Single Life Profit

经济

Event.StateTree.ProfitChanged; a match-stat difference (profit) compared with CashThreshold using GreaterOrEqual.

Loadout Spender

经济

Event.StateTree.LoadoutPurchased; the resource tag must equal cash and the resource change is compared with CashThreshold using GreaterOrEqual.

Control Zone Survivor

生存

Entering a control zone starts a timer; the achievement unlocks when RequiredSeconds pass in the zone and the pawn is still alive. Death resets the watch.

Long Shot

战斗

Event.StateTree.LongShotVitalityChanged; the target is hostile and the message Distance (float) is compared with DistanceThreshold using GreaterOrEqual.

Clean Sweep

比赛

No event trigger. Checked on the final faction scores: the player's own faction score is above 0 and the opposing faction's score is 0.

Ricochet Kill

战斗

Event.StateTree.RicochetVitalityChanged; the target is hostile and the kill carries the ricochet tag.

Defibrillator Kill

战斗

Event.StateTree.DefibrillatorVitalityChanged; the target is hostile and the kill carries the defibrillator tag.

战术简报 · 成就系统

游戏内是如何记录这些成就的?

每项成就均由虚幻引擎 (Unreal Engine) 的 StateTree 任务驱动监管,用于监听战斗与对局事件——例如超出 950 米的超远距离精准击杀,或阵营横扫全场胜利。

这些成就是否与 Steam 平台同步?

每个条目都包含与开发商订户里程碑相对应的Steam 成就识别码 (ID)。

我能否在本站追踪我个人的成就完成进度?

不能。本站无账户系统与游戏服务器,不追踪个人账户档案的完成进度。

这些成就奖励数据来源于何处?

所有任务目标、触发判定准则与参数门槛均直接导入自游戏解包数据。