现金与经验收益计算器
全面测算 WARDOGS 中交火战斗、战地支援以及据点占领所带来的战局收益、战术区域倍率及兵种经验产出。
1. 作战行动事件
Player Elimination直接消灭敌对目标。收益在特战干员位置与目标位置之间均分。
2. 战场战术态势
3. 修正系数与环境条件
突击兵:步枪与手枪 | 医护兵:冲锋枪与急救包 | 侦察兵:精确射手步枪、狙击步枪与战术弩 | 支援兵:轻机枪、霰弹枪与发射器 | 驾驶员 / 飞行员:地面载具与航空器。
战局结算参数配置
终局结算预测
单兵装备退款补偿
90% ELIGIBLE弹药与已消耗物资不予退款。生存至战局结束时,将返还 90% 武器装备押金。
全量收益费率目录
| 分类 | 行动 / 事件 | 防区外 | 控制区 (Control Zone) | 交火热区 (Hot Zone) |
|---|---|---|---|---|
| 控制区奖励 | Control Zone — contested | $150 | $150 | $150 |
| 控制区奖励 | Control Zone — entered (first time, that life) | $100 | $100 | $100 |
| 控制区奖励 | Control Zone — not owned | $150 | $150 | $150 |
| 控制区奖励 | Control Zone — owned | $150 | $150 | $150 |
| 控制区奖励 | Hot Zone — contested | $600 | $600 | $600 |
| 控制区奖励 | Hot Zone — entered | $0 | $0 | $0 |
| 控制区奖励 | Hot Zone — not owned | $600 | $600 | $600 |
| 控制区奖励 | Hot Zone — owned | $600 | $600 | $600 |
| 控制区奖励 | Magnet Zone — contested | $600 | $600 | $600 |
| 控制区奖励 | Magnet Zone — not owned | $600 | $600 | $600 |
| 控制区奖励 | Magnet Zone — owned | $700 | $700 | $700 |
| 控制区奖励 | Spawn-vehicle enters Control Zone | $3,000 | $3,000 | $3,000 |
| 可部署装备摧毁 | AT Mine | $100 | $125 | $150 |
| 可部署装备摧毁 | C4 Explosive | $100 | $125 | $150 |
| 可部署装备摧毁 | Claymore | $100 | $125 | $150 |
| 已部署补给箱 | Default fallback | $25 | $25 | $25 |
| 已部署补给箱 | Supply Crate (Large / Large Armoured) | $150 | $150 | $150 |
| 已部署补给箱 | Supply Crate (Small / Small Armoured) | $50 | $50 | $50 |
| 已部署补给箱 | Supply Crate Container (Free) | $25 | $25 | $25 |
| 终局阵营奖励 | 1st place faction | $200 | $200 | $200 |
| 终局阵营奖励 | 2nd place faction | $150 | $150 | $150 |
| 终局阵营奖励 | 3rd place faction | $100 | $100 | $100 |
| 终局阵营奖励 | Default (no item used — revive context reused here) | $100 | $100 | $100 |
| 治疗 | AdrenalinePen (on revive-heal) | $1,200 | $1,500 | $1,800 |
| 治疗 | Bandage | $400 | $600 | $800 |
| 治疗 | Default (no item tag) | $10 | $10 | $10 |
| 治疗 | Defibrillator (on revive-heal) | $1,500 | $1,875 | $2,250 |
| 治疗 | MedKit (Standard) | $100 | $200 | $250 |
| 治疗 | Resuscitator (on revive-heal) | $1,500 | $1,875 | $2,250 |
| 治疗 | StimPen | $0 | $0 | $0 |
| 治疗 | SuperBandage | $1,000 | $1,400 | $2,000 |
| 热区磁吸 | Activated the magnet (instigator) | $5,000 | $5,000 | $5,000 |
| 热区磁吸 | Captured a hostile tower (instigator) | $1,000 | $1,000 | $1,000 |
| 热区磁吸 | Captured a neutral tower (instigator) | $250 | $250 | $250 |
| 热区磁吸 | Deactivated the magnet (instigator) | $200 | $200 | $200 |
| 热区磁吸 | Magnet destroyed (unused row) | $150 | $150 | $150 |
| 热区磁吸 | Near a captured hostile tower | $1,000 | $1,000 | $1,000 |
| 热区磁吸 | Near a neutral tower | $250 | $250 | $250 |
| 热区磁吸 | Near an activated magnet | $5,000 | $5,000 | $5,000 |
| 击杀玩家 | Default player kill | $250 | $1,000 | $2,000 |
| 击杀玩家 | Kill from artillery (TNK_01 Artillery) while instigator is in no-man's-land | $5,000 | $5,500 | $6,250 |
| 击杀玩家 | Kill while instigator is in a zone (artillery variant) | $100 | $100 | $100 |
| 燃料补给 | Default fallback | $10 | $15 | $20 |
| 维修 | Default / Wrench (Standard) | $20 | $20 | $30 |
| 维修 | Drill (Heavy) | $25 | $40 | $45 |
| 维修 | Drill (Light) | $20 | $30 | $35 |
| 救援复活 | AdrenalinePen | $100 | $125 | $150 |
| 救援复活 | Defibrillator | $1,000 | $1,200 | $1,800 |
| 救援复活 | MedKit | $800 | $1,000 | $1,600 |
| 救援复活 | No item (bare-hands revive) | $1,500 | $1,995 | $3,000 |
| 救援复活 | Resuscitator | $1,000 | $1,200 | $1,500 |
| 救援复活 | StimPen | $400 | $500 | $600 |
| 载具摧毁 | Bobcat | $100 | $200 | $300 |
| 载具摧毁 | DuneBuggy | $300 | $450 | $510 |
| 载具摧毁 | Havoc (attack heli) | $6,000 | $7,200 | $7,800 |
| 载具摧毁 | Humvee | $500 | $600 | $700 |
| 载具摧毁 | Kodiak | $500 | $600 | $700 |
| 载具摧毁 | Littlebird | $800 | $1,000 | $1,200 |
| 载具摧毁 | ROT_01 (Huey) | $1,200 | $1,500 | $1,800 |
| 载具摧毁 | SpawnVehicle | $4,000 | $5,000 | $6,000 |
| 载具摧毁 | TNK_01 Artillery | $6,000 | $6,600 | $7,200 |
| 载具摧毁 | TNK_01 Heavy (tank) | $5,000 | $7,500 | $10,000 |
| 载具摧毁 | TNK_04 (tank, Default) | $5,000 | $7,500 | $10,000 |
| 载具运输 | Default fallback | $20 | $22 | $24 |
| 载具运输 | Passenger successfully transported | $250 | $250 | $250 |
| 载具运输 | Spawned on vehicle (driver gets a passenger credit) | $100 | $100 | $100 |
战局收益结算指南
深入理解报酬结算机制
WARDOGS 的对局收益通过标准化的测算引擎结算,受基础事件奖励、空间地理战区系数以及实战环境因数共同调控。基础击杀奖励常规货币,而在已占领的安全防区内交火则会大幅提升回报倍率。
阵位权重综合平衡射手开火位置与目标受创伤亡位置。直面对决会在两处位置间均分权重,确保干员从外围周界向中心控制区射击时仍能获得部分战区加成。医疗创伤救治与复活急救则完全依据倒地伤员的具体位置进行判定。
交战修正系数与连续击杀递减
交火过程中会累计多种环境修正倍率,包括精准爆头加成、复仇击杀以及终结连杀赏金。远距离步枪精准射击与远程炮火打击随弹道距离呈指数级放大,在极限交战距离下最高可达四倍收益。
收益递减机制可有效防范恶意刷分。对同一目标连续击杀每次会导致约百分之二十四的递进收益削减,到第五次连续击杀时收益将降至极低的残留保底水平。
服务器活跃人数动态缩放
全局对局经济流动性严格取决于服务器在线活跃玩家人数。活跃人数少于十人的低人数对局不产生任何经济收益或经验回报。收益获取速率随人数增加逐步爬升,直至达到满编六十名干员规模时,基础经济数值达到百分之百完全收益。
常见问题解答
Community Data Attribution: Game data based on wardogs-data-docs by Kiyogitpy, available at https://github.com/Kiyogitpy/wardogs-data-docs, licensed under CC BY-SA 4.0; reshaped for this site.