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载具伤害与装甲计算器

模拟地面装甲载具与直升机的连续爆炸破片毁伤、结构模块损耗以及车体起火燃烧阈值。

SIMULATION MODEL PREVIEW

Chassis ballistic thresholds, component health pools, and damage routing ratios are calculated directly from community game data under CC BY-SA 4.0.

TARGET VEHICLE
Ural
1 Driver + 2 Passengers
wheeled
INTEGRITY HIT ZONES
Hull 700
Engine 400
Fuel Tank 400
Flatbed 1
Wheels 75 × 6

Hover a zone to identify structural hitboxes. The primary hull absorbs bleed-through from secondary components.

FIRING SOLUTION
RPG-7 · 93MM ROCKET EXPLOSIVE
DAMAGE 110
BLAST RADIUS 12 m
FULL EFFECT 2.5 m

Subsequent ordnance impacts apply this selected munition. Combine varying payloads in a sequence.

BODY:
ZONES:
SHOW:
VIEW:
GROUND PLANE (CLICK FOR UNDERCARRIAGE / SOIL BLAST)
CLICK VEHICLE COMPONENT OR GROUND TO IMPACT · DRAG TO INSPECT
OPERATIONAL
0 shots placed · full structural stability
70 HP Critical Threshold
Combustion Timer: 15s upon critical
VEHICLE INTEGRITY MONITOR
0 DMG DEALT
ZONE CONDITION HP REMAINING
Shots resolve sequentially against remaining durability · Explosive shockwaves envelope adjacent line-of-sight components · Penetrated hitboxes route shock bleed directly into the chassis hull · Reaching the critical threshold triggers unquenchable 15s combustion before catastrophic detonation.
Game data based on wardogs-data-docs by Kiyogitpy, available at https://github.com/Kiyogitpy/wardogs-data-docs, licensed under CC BY-SA 4.0; reshaped for this site.
载具毁伤机制与弹道毁伤架构

结构模块碰撞盒与部件耐久度

载具拥有独立生命值的模块化子部件,包括发动机缸体、油箱燃油单元以及车轮或履带总成。在旋翼航空器中,尾桨或主旋翼部件一旦彻底损毁将立即导致飞机坠毁。

爆炸径向冲击波与地面起爆

高爆弹药起爆时产生向外扩散的爆炸冲击波。当战斗部在有效杀伤半径内爆炸时,冲击波将同时对相邻多个子部件施加范围伤害,并将累计伤害传导汇总至主车体。

濒死起火与 15 秒失血倒计时

当主车体生命值跌破 10% 致命临界阈值时,发动机将严重受损并引发燃烧起火特效,随后进入 15 秒车体结构彻底自爆倒计时。

轻武器轻兵器弹药对抗强化装甲车体

标准步兵枪械弹药在命中重装甲车体外板时承受 97.5% 巨额伤害减免,而油箱受到更高额的伤害并在被摧毁后将伤害全额传导至主车体生命值。

载具毁伤机制常见问题

摧毁一辆载具需要命中多少发爆炸物?

摧毁所需的命中次数取决于弹药基础伤害、爆炸径向系数以及传导至主生命池的比例。一辆满血的 Ural 卡车需要承受 7 发 RPG-7 直击才会耗尽车体生命值。

哪些载具部件会将伤害传导至主生命值?

子部件依据传导比例将承受的伤害导入车体生命值:车轮将 25% 伤害传导至主车体,油箱在被摧毁前传导 25% 伤害,而在被摧毁后则将 100% 伤害直接扣减主生命值。

反坦克地雷和 C4 能否一击摧毁载具?

反坦克地雷 (AT Mines) 和简易爆炸装置 (IED) 在其有效半径内造成 300 点基础爆炸伤害,而 C4 造成 250 点基础伤害。Bobcat (200 HP) 等轻型载具会被一击彻底摧毁,而更厚重的重型装甲车体则需要多次爆破攻击。