Overview

Match actions always provide cash rewards, and a majority grant role XP as well. Players spend cash to acquire skills, vehicles, weapons, and gear. Earning role XP increases the mastery level of that role. Both rewards accumulate during active play, with additional amounts provided by the end-of-match bonus. Base payouts vary by specific action: destroying a Havoc attack helicopter yields 6,000, scoring an artillery kill out in the open gives 5,000, and an elimination using a default weapon awards 250.

Role Tracks

Six individual roles have their own XP tracked by the game: Assault, Medic, Support, Recon, Driver, and Pilot. Among these six distinct roles is Assault. Every individual role features an independent mastery level alongside a dedicated skill set. The 17 skills belonging to Assault primarily adjust submachine guns and assault rifles, improving weapon switch speed, reducing recoil kick, and quickening sight alignment. A majority of Assault skills are restricted to a single weapon archetype. An assault rifle skill benefits assault rifles alone, while an SMG skill solely assists SMGs.

Shared Progression

Every one of the six roles progresses along an identical XP curve. For each level, the game specifies a single XP threshold. Rather than representing the incremental step from the previous rank, each listed number indicates the cumulative Role XP required to attain that level. Reaching level 1 requires 200 XP, followed by 6,250 XP for level 5, 25,000 XP for level 10, 111,500 XP for level 20, 1,150,000 XP for level 50, and 5,132,500 XP for level 100. Spanning from level 0 to level 100, role mastery provides no standalone rewards, as the level table contains an empty reward list across every rank.

Level Role XP Needed
1 200
5 6,250
10 25,000
20 111,500
30 318,200
50 1,150,000
75 2,218,000
100 5,132,500

Unlock Trees

Advancing in level grants access to the role’s unlock tree, in which every vehicle or item demands both a role level and a cash payment. These available unlocks are tallied per tree in the summary table. Representing general account progression, the Wardog tree extends up to level 150. No formula is defined in the game for combining the six individual role levels into the overall rank. Covering level 2 through level 50, the Assault tree includes 40 vehicles and items costing an aggregate of 1,270,000 cash.

Tree Unlocks Level Range Cash in Tree
Assault 40 2 to 50 1,270,000
Recon 58 2 to 50 2,445,000
Support 33 1 to 50 1,630,000
Medic 38 1 to 50 1,220,000
Pilot 11 2 to 35 1,218,250
Driver 21 3 to 35 2,308,250
Wardog (Overall) 63 1 to 150 2,645,000

Action Earnings

Reward payout tables catalog specific match events rather than distinct roles. Across most match events, role XP equals the unadjusted base amount without applying assist or zone multipliers. Securing an elimination with a default weapon awards 250. Because role XP matches the base event value for most actions, an elimination that grants 250 cash likewise contributes 250 XP toward that role. For Support, primary earning actions involve construction and resupply tasks, with cash and XP paid for buildables, forward operating bases, and supply crates. Reviving a fallen ally with bare hands yields 1,500 cash, which exceeds the payout from a defibrillator revive. Conducting repairs provides 20 cash when using a light drill or wrench, increasing to 25 with a heavy drill. In addition to repair tasks, refuelling operations provide 10 cash. Delivering a passenger awards 250, having a teammate spawn directly onto a vehicle grants the driver 100, and standard transport pays 20.

Sources

  • Official WARDOGS Community Wiki: Cash and Rewards (CC BY-SA 4.0)
  • Official WARDOGS Community Wiki: Assault Progression (CC BY-SA 4.0)
  • Official WARDOGS Community Wiki: Support Progression (CC BY-SA 4.0)
  • Official WARDOGS Community Wiki: Medic Progression (CC BY-SA 4.0)