OPERATIONAL INTELLIGENCE · SYSTEMS
FIELD MANUAL
Core tactical doctrine, game mechanics, and strategic rules governing 100-player three-faction warfare in WARDOGS.
01
CONTROL ZONE COMBAT
One hundred players across three mercenary factions — Lonestar, Manticore, and Valkyra — fight over a designated 2x2km Control Zone.
- The faction with the greatest presence inside the zone accumulates points toward the victory condition.
- The first team to reach 100 points claims the match win.
- Control zones rotate dynamically across larger theater maps to ensure varied terrain engagements.
02
PERSISTENT ECONOMY & EQUIPMENT
Every player starts their deployment journey with $10,000 cash that persists from match to match.
- Each life requires purchasing a customized loadout from weapons, body armor, medical supplies, and vehicles.
- Cash is awarded for teamplay objectives, capturing drill towers, and confirming eliminations.
- Surviving matches with your gear intact protects your squad bankroll from depletion.
03
COMBINED ARMS & FORTIFICATIONS
Tactical destruction, forward operating bases, and long-range fire support decide entrenched zone battles.
- Artillery units such as the SPH-2 tank and L81 mortar provide indirect saturation fire across long ranges.
- Forward operating bases can be fortified around construction zones using engineer supply drops.
- Logistical helicopter runs transport critical ammunition pallets directly to forward lines.