DAMAGE CALCULATOR
Compute hit-to-kill shots, velocity falloff curves, and plate penetration across vest tiers and anatomical hitboxes.
Armor protection applies strictly to the zones covered. AP ammunition mitigates ballistic plating, while hollow point munitions struggle against hardened plates.
| ZONE | DAMAGE | SHOTS | TTK | PROTECTION |
|---|---|---|---|---|
| Head | 27.2 | 4 | 0.22s | · |
| Neck | 27.2 | 4 | 0.22s | · |
| Upper Torso | 27.2 | 4 | 0.22s | · |
| Torso | 27.2 | 4 | 0.22s | · |
| Lower Torso | 27.2 | 4 | 0.22s | · |
| Pelvis | 27.2 | 4 | 0.22s | · |
| Upper Arm | 27.2 | 4 | 0.22s | · |
| Forearm | 27.2 | 4 | 0.22s | · |
| Hand | 27.2 | 4 | 0.22s | · |
| Thigh | 27.2 | 4 | 0.22s | · |
| Calf | 27.2 | 4 | 0.22s | · |
| Foot | 27.2 | 4 | 0.22s | · |
BALLISTIC SIMULATION REFERENCE MANUAL
CALIBER DAMAGE FORMULAS
Base weapon damage scales from cartridge propellant energy, barrel length, and bullet mass. Muzzle velocity governs initial impact severity, with kinematic energy dissipating along verified polynomial resistance curves across atmospheric engagement distances.
ANATOMICAL HITBOX MULTIPLIERS
Anatomical hit locations modify raw base damage: cranial strikes receive critical headshot amplification, while extremities like limbs and hands suffer reduced kinetic trauma. Upper and lower torso zones absorb standard projectile force subject to protective plate coverage.
BALLISTIC ARMOR CLASS MITIGATION
Protective vests and combat helmets apply damage thresholds based on armor rating. High-velocity armor-piercing (AP) cartridges defeat lower-tier materials with minimal mitigation, whereas hollow-point (HP) projectiles experience high friction against composite plates.
VELOCITY FALLOFF & FLIGHT TIMING
Flight time increases linearly across ballistic trajectory arcs. Standard bullet velocity drops beyond designated effective meters, determining the exact distance band where shots-to-kill requirements step up to subsequent integer tiers.
BALLISTICS & ARMOR FAQ
What factors dictate hit-to-kill shots in WARDOGS?
Total shots required depend on weapon base damage, distance falloff tier, hit location multiplier, and the defender's equipped armor tier. Striking unarmored regions or cranial zones drastically accelerates elimination.
Can Level 3 body armor stop high-caliber rifle rounds?
Level 3 ceramic plates absorb substantial kinetic energy from standard 5.56mm and 7.62mm rounds, forcing additional shots to penetrate. However, specialized Armor Piercing (AP) munitions bypass a large share of plate mitigation.
How does projectile velocity affect long-range gunfights?
Higher muzzle velocity minimizes travel time, reducing the target lead needed at extended distances. Beyond the effective falloff range, reduced velocity also reduces kinetic damage delivered upon impact.