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VEHICLE DAMAGE & ARMOR CALCULATOR

Simulate sequential ordnance detonations, structural component degradation, and hull burn thresholds across land armor and helicopters.

SIMULATION MODEL PREVIEW

Chassis ballistic thresholds, component health pools, and damage routing ratios are calculated directly from community game data under CC BY-SA 4.0.

TARGET VEHICLE
Ural
1 Driver + 2 Passengers
wheeled
INTEGRITY HIT ZONES
Hull 700
Engine 400
Fuel Tank 400
Flatbed 1
Wheels 75 × 6

Hover a zone to identify structural hitboxes. The primary hull absorbs bleed-through from secondary components.

FIRING SOLUTION
RPG-7 · 93MM ROCKET EXPLOSIVE
DAMAGE 110
BLAST RADIUS 12 m
FULL EFFECT 2.5 m

Subsequent ordnance impacts apply this selected munition. Combine varying payloads in a sequence.

BODY:
ZONES:
SHOW:
VIEW:
GROUND PLANE (CLICK FOR UNDERCARRIAGE / SOIL BLAST)
CLICK VEHICLE COMPONENT OR GROUND TO IMPACT · DRAG TO INSPECT
OPERATIONAL
0 shots placed · full structural stability
70 HP Critical Threshold
Combustion Timer: 15s upon critical
VEHICLE INTEGRITY MONITOR
0 DMG DEALT
ZONE CONDITION HP REMAINING
Shots resolve sequentially against remaining durability · Explosive shockwaves envelope adjacent line-of-sight components · Penetrated hitboxes route shock bleed directly into the chassis hull · Reaching the critical threshold triggers unquenchable 15s combustion before catastrophic detonation.
Game data based on wardogs-data-docs by Kiyogitpy, available at https://github.com/Kiyogitpy/wardogs-data-docs, licensed under CC BY-SA 4.0; reshaped for this site.
VEHICLE DESTRUCTION PROTOCOLS & BALLISTIC ARCHITECTURE

STRUCTURAL HITBOXES & COMPONENT INTEGRITY

Vehicles feature modular sub-components with independent health pools, including engine blocks, fuel cells, and wheel or track assemblies. In rotary aircraft, destruction of tail or main rotor components immediately triggers aircraft loss.

RADIAL BLAST ENVELOPES & GROUND DETONATIONS

High-explosive munitions radiate an expanding blast shockwave. When a charge detonates within its effective radius, the shockwave applies radial damage across adjacent sub-components simultaneously, routing cumulative damage into the main hull.

CRITICAL COMBUSTION & 15-SECOND BLEEDOUT

When primary chassis health drops below the 10% critical threshold, engine degradation and combustion effects trigger, followed by a 15-second structural countdown to catastrophic destruction.

SMALL ARMS BALLISTICS VS REINFORCED CHASSIS

Standard infantry bullet calibers receive a 97.5% damage reduction against armored chassis panels, while fuel cells take increased damage and route post-destruction damage into hull health.

VEHICLE DAMAGE FAQ

How many explosive hits are required to destroy a vehicle?

Hits to destroy depend on munition base damage, radial blast factor, and structural routing into the main health pool. A full-health Ural requires 7 direct RPG-7 hits to reach 0 hull health.

Which vehicle components route damage to main health?

Sub-components route damage into chassis health based on routing ratios: wheels transfer 25% damage to hull, and fuel tanks transfer 25% pre-destruction and 100% post-destruction damage into main health.

Do anti-tank mines and C4 eliminate vehicles in a single blast?

AT Mines and IEDs deliver 300 base explosive damage within their effective radius, while C4 deals 250 base damage. Light vehicles like the Bobcat (200 HP) are destroyed in a single blast, whereas heavier chassis require multiple charges.